After spending the weekend stressing out on my design issue and forcing out an issue that revolves around the word "Curiosity", I went to class carrying little hope stack of paper with scrambled ideas. Moreover, the thought of the stepping into week 3 with not having an existing topic is just plain scary.
However, after some discussion with my fellow classmates and lecturers, I've finally found a direction on how my project can work based on curiosity. And I realized that I had too many thoughts and all I need to do is to string them together.
I'll be doing on a topic of Losing curiosity as we grow / The death of curiosity as a designer. By trying to complete the first few points of the Design Research Proposal, it has surely guided me along.
Qn : How did the problem begin?
- Losing curiosity as we grow out of our childhood phrase
- Education and parenting system
- Working society
Qn : What are the various causes to the problem?
- No longer practiced
- Technology obsession
- Convenience
Qn : Who is affected?
Qn : Why is it important / urgent? (Advantages)
- Reignite the childhood need for discovery
- Become good listeners and conversationalist
- Gain intelligence and problem solving ability
- Seek new experiences & explore new ideas
- Active brains - Smart brains
- Make people happier ETC
After the group discussion, I thought of the implementation of senses can make the idea of curiosity more interesting. For example making better experience using our five senses and blocking out different senses to create a different volume of curiosity. Or solitary might even make our sense of curiosity different.
I also found out that there are quite an amount of research areas that can be covered, I just need to get started.
Perhaps finding proof and evidence through articles that talks about the background of curiosity itself, the function of it and the definition.